Clumsy pathfinder 2e. Spear. A long metal shaft ending with a metal spike, a spear can be us...

Spell 3. You tap into the target's inner heroism, granting it a

It's no problem. I've been trying to think up better wording for that situation for a while and it's just very difficult without getting wordy because it's easy to quickly understand how the situations are different, but hard to give one-word keywords that don't somehow overlap with other words you might use.Fist. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below.The wording seems like it could either be applied as a Dexterity penalty, or as a penalty after the fact. The reason this is important is because of armor. AC = Armorcap (Dex)+Armor+Proficiency. So is clumsy calculated as: AC = Armorcap (Dex-Clumsy)+Armor+Proficency. thus allowing you to still reach your armor cap if your Dex is …Conditions are persistent; when you’re affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarized on page 454 and described in full on pages 618–623. Blinded. Broken. Clumsy.Clumsy and Finesse Weapons. Clumsy: You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. The rules never references Finesse weapons. Longsword. Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect.Source Secrets of Magic pg. 236 1.1. Archetype Soulforger. Prerequisites Wisdom 14, or ability to cast divine spells. You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below). Cantrip 1. You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting.Unless a line effect says otherwise, it is 5 feet wide. For example, the lightning bolt spell’s area is a 60-foot line that’s 5 feet wide. Some effects occupy an area of a specified shape and size. An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines.Enemies must attempt a Reflex save. On a failure, they become clumsy 1 for 1 round (clumsy 2 on a critical failure). Mountain The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except adamantine) equal to the spell level for 1 round. Rage [one-action] Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first.Occultism (Int) Source Core Rulebook pg. 249 4.0. You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge. Recall Knowledge.Additive 2 Alchemist. Frequency once per round. Trigger You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level. You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.The Nissan Pathfinder has long been recognized as a reliable and versatile SUV, offering a perfect blend of comfort, performance, and capability. One of the standout features in the Nissan Pathfinder 2023 is its enhanced connectivity option...Please bear with me, I'm new to Pathfinder 2e and I'm also making an automated character sheet, so I need to be pedantic. The description for clumsy says: . You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.Hidden. Source Core Rulebook pg. 620 4.0. While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using to Hide. When Seeking, it remains hidden, rather than flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack ...In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. Their empires contained countless mortal slaves treated as little more than cattle. Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic.Conrasu. Conrasus are shards of cosmic force given consciousness who construct intricate exoskeletons to interface with the mortal world. Both an integral part of the underlying processes of the universe and strangely set apart, conrasus look to aeons to understand their existence. Conrasus aren't entirely clear on their own origins.I mean, Clumsy 1 isn't really all that different from the -2 size penalty to Dexterity that you got from Pathfinder 1st Edition's Enlarge Person. But yeah, the benefits are nice (more damage, more reach...thankfully no penalty to attack and no extra penalty to AC on top of the Dex drop that the old spell had).If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object’s space instead of your own. A cone shoots out from you in a quarter circle on the grid. When you aim a cone, the first square of that cone must share an edge with your ... The Paizo Pathfinder Roleplaying Game rules. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game.Longsword. Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect.Source Treasure Vault pg. 217 1.1. Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. The combination weapons table lists the ranged weapon statistics first and the melee weapon statistics indented beneath ...Confused. Source Core Rulebook pg. 618 4.0. You don't have your wits about you, and you attack wildly. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't , Ready, or use reactions. You use all your actions to Strike or cast offensive cantrips, though the GM can have you use ... Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the ... Commoner Creature -1. Melee [one-action] sickle +5 [ +1/-3] ( agile, trip ), Damage 1d4+2 slashingRanged [one-action] rock +3 [ -2/-7] ( thrown 10 feet ), Damage 1d4+2 bludgeoningPower of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, …I read the entry for the clumsy condition, which states Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.Poison. Source Bestiary pg. 343. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. The level of a poison is the level of the monster inflicting the poison. The poison follows the rules for afflictions.Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess damage reduces their Hit Points.A titan mauler barbarian with a d12 weapon is dealing on average 1d12+10 damage or 16.5 damage per attack. A fighter with the same weapon setup is dealing 1d12+4 damage per attack, but has a +2 on attacks, so while he is only dealing 10.5 damage he is getting a +20% effective damage on it for ~12.6 damage.When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). Crowbar Item 0 Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2; Bulk L Crowbar (Levered) Item …Act Together [one-action] [three-actions] You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 ...Jun 5, 2021 · Use with caution. There are nearly no “taunt” mechanics in Pathfinder 2e, so this may be worthwhile solely because it motivates enemies to attack you instead of your allies. Determined Dash: Situational by design, but for a class that can’t provide magical solutions to these sorts of problems this could be a helpful option. Fascinated. Source Core Rulebook pg. 619 4.0. You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject ...See what Clumsy Charlie (Clumsycharlie) has discovered on Pinterest, the world's biggest collection of ideas ... Pathfinder. ,. 4 Pins. ,. 1y.Ghoran. These intelligent plant people, created by a long-dead druid, possess a sort of immortality through their seeds—unless these are destroyed by external events other than merely the ravages of time. During the height of the wars between Geb and Nex long ago, the archmage Nex asked the renegade druid Ghorus to create a plant that would ...Clumsy and melee attack rolls. I read the entry for the clumsy condition, which states. Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth ...Rage [one-action] Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. Volume 1 of our catalogue includes ancestry templates for the six common ancestries in the Pathfinder Second Edition Core Rulebook. The catalogue also contains 21 Descriptive …Instincts Source Core Rulebook pg. 86 4.0 You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a …3 Ruffian Racket Rogue. Rogues are stereotyped as a Dexterity class in both D&D 5e and Pathfinder 2e. However, the Ruffian rogue racket changes things. It gets access to medium armor, the ability to Sneak Attack with simple weapons, and the choice of Strength as its key ability score.Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature. CRB, p. 336 If you have a giant instinct barbarian, the simpler solution is really to just make them Clumsy 1 all the time. On the rare occasions they do their weapon, just remove it. For rage, you …Unless a line effect says otherwise, it is 5 feet wide. For example, the lightning bolt spell’s area is a 60-foot line that’s 5 feet wide. Some effects occupy an area of a specified shape and size. An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines.If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object’s space instead of your own. A cone shoots out from you in a quarter circle on the grid. When you aim a cone, the first square of that cone must share an edge with your ...View all adventuring gear. View all blighted boons. View all censer. View all cursed items. View all figurehead. View all grimoires. View all held items. View all high-tech. View all intelligent items.You pull colors and shapes from the depth of your mind, projecting impossible creations into the world as tapestries of astral thread or sculptures of force and light.Pathfinder Acquisition News: This is the News-site for the company Pathfinder Acquisition on Markets Insider Indices Commodities Currencies StocksClerics are also pretty good at boosting the saves which might lead to those conditions in the first place, making them better at a preventative style of dealing with conditions. If you really want to deal with them then you need to get archetypes like Medic or Blessed One. 6. Unconfidence •. Cleric. Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the ... Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess damage reduces their Hit Points.Lizardfolk reach physical adulthood at age 15 and live up to 120 years. The average lizardfolk stands 6 to 7 feet tall, but grows throughout their lifetime, gaining strength and size with age. Known among themselves as iruxi, lizardfolk are raised communally from the moment they break from their shells.Fascinated. Source Core Rulebook pg. 619 4.0. You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject ...The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern. Recall Knowledge - Beast ( Arcana, Nature): DC 60.It's no problem. I've been trying to think up better wording for that situation for a while and it's just very difficult without getting wordy because it's easy to quickly understand how the situations are different, but hard to give one-word keywords that don't somehow overlap with other words you might use.Giant Instinct. Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.Failing to face a personal challenge of strength ...A slurk’s back slime grants its rider a +2 circumstance bonus against any attempts to physically dismount the rider. The slurk is a sticky, tusked frog-beast found in underground lairs and caves. It has two massive tusks, which it uses to gore prey and tangle with rival slurks. With the slurk’s natural ability to climb walls and cling ...Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. (Part 2 of the "D&D Monks, But Good" series!) Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including …Bubonic Plague Disease 3. This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal.Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ...A short cheat sheet of all the conditions listed in the Pathfinder 2E Core Rulebook. A short cheat sheet of all the conditions listed in the Pathfinder 2E Core Rulebook. Show Menu. Your Favourite Cheat Sheets; Your Messages; ... Clumsy 1, 10ft penalty to Speed. Slowed (X) Reduce your number of actions gained at the start of your turn by X.Spell 3. You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a ...Clumsy –8; Poor –4; Average +0; Good +4; Perfect +8; Size A creature larger or smaller than Medium takes a size bonus or penalty on Fly checks depending on its size …Spell 2. Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to ...Bubonic Plague Disease 3. This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. Spell 3. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22. Speed 30 feet. Melee [one-action] stone fist +19 [ +14/+9] ( magical ), Damage 2d12+6 bludgeoning plus Grab Ranged [one-action] flaming coal +12 [ +7/+2 ... The following rules cover the use of firearms and includes the firearms and ammunition types available. All firearms are subject to misfires if they're not properly maintained, as described in the sidebar. The clan pistol and dwarven scattergun have the dwarf trait, the mithral tree has the elf trait, and the flingflenser has the goblin trait.Welcome to the Mercenary Marketplace. If you’ll peruse volume 1 of our catalogue you’ll find 373 NPCs available for hire, all of them for exclusive use in your Pathfinder Second Edition games on Foundry Virtual Tabletop. Each of our individual mercenaries is available for hire at a variety of different levels with a complete set of ...Alchemist, bard, cleric, druid, rogue. Champion, fighter, monk, ranger. Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding ...Spell 2. Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage.Spell 2. Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage.Poison. Source Bestiary pg. 343. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. The level of a poison is the level of the monster inflicting the poison. The poison follows the rules for afflictions.Bubonic Plague Disease 3. This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already ...Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess damage reduces their Hit Points.Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22. Speed 30 feet. Melee [one-action] stone fist +19 [ +14/+9] ( magical ), Damage 2d12+6 bludgeoning plus Grab Ranged [one-action] flaming coal +12 [ +7/+2 ...Tengu. Tengus are a gregarious and resourceful people that have spread far and wide from their ancestral home in Tian Xia, collecting and combining whatever innovations and traditions they happen across with those from their own long history. Tengus are survivalists and conversationalists, equally at home living off the wilderness and finding a ...You’re Clumsy 1 while using this weapon, which essentially means that you’re taking a -1 AC penalty to get 4 extra damage from Rage. That’s probably a fine trade, but be sure to focus on improving your durability to compensate. ... Pathfinder 2e doesn’t allow you to respond to moving enemies by default, so they are often free to walk ...Clumsy. Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and …Items and Sizes. The Bulk rules in this chapter are for Small and Medium creatures, as the items are made for creatures of those sizes. Large creatures can carry more, and smaller creatures can carry less, as noted on Table 6–19. These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion.Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient</i> rune already ...Poison. Source Bestiary pg. 343. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. The level of a poison is the level of the monster inflicting the poison. The poison follows the rules for afflictions.Spell 1. With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, undead creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell. Heightened (+1) The slashing damage ...... Clumsy X, You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and ...Pathfinder is good like that if you can find a good approach. ... Lots of TTRPGs have a paladin analogue, but only 2e’s champion has really managed to get the feel of playing a true tank to translate to tabletop, IMHO. Investigator: Another great class where the mechanics just work. Devise a Stratagem mechanically captures the fighting style ...Rules Index GM Screen Player's Guide. Hello and welcome to the Archives of Nethys, the official home of the Pathfinder Second Edition system reference documents. Here you can find all the rules, character options, and monsters needed to play Pathfinder Second Edition. The Archives houses all of the rules from the Core Rulebook as well as every ...Spell 2. Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to ... Hidden. Source Core Rulebook pg. 620 4.0. While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using to Hide. When Seeking, it remains hidden, rather than flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack ...Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ...Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature. CRB, p. 336. Your movements become clumsy and inexact. Clumsy always includes a vPathfinder RPG (2nd Edition). All Rules | Down Spell List elemental. Bloodline imperial. Cast [two-actions] somatic, verbal. Range 120 feet; Targets 1 spell effect or unattended magic item. You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. Spell List elemental. Bloodline imperial. Cast [two-act You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost.Enemies must attempt a Reflex save. On a failure, they become clumsy 1 for 1 round (clumsy 2 on a critical failure). Mountain The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except adamantine) equal to the spell level for 1 round. Source Core Rulebook pg. 619 4.0. You are carrying more weig...

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